| Friendly murloc tribe. | |
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Lowe(Razosh)
Posts : 16 Join date : 2011-06-29 Age : 29 Location : Sweden
| Subject: Friendly murloc tribe. Mon Jul 04, 2011 10:35 am | |
| Yes, I think you should add a friendly murloc tribe that have a rputation to gain. Why? Well there's a bunch of reasons such as:
*Everyone loves murlocs *It would be something completly new *It will give us a wider game and it would be more entertaining to play *It would be a bigger variation of friendly creeps since every other race you have mentioned sives on land. *More proffesion and equipment possibilitys. *It would be nice to see a swamp type of terrein.
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BurkEE Imo[R]Tal Techniqu
Posts : 1 Join date : 2011-06-28
| Subject: Re: Friendly murloc tribe. Mon Jul 04, 2011 9:33 pm | |
| Indeed that is a good sugesstion, i would also like to see more swamp terrains.Also murlock is my favorite type of units/creeps/monster's cant wait to see would it be used. anyway i will try to work on this area with you people :DD | |
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Sverkerman
Posts : 2 Join date : 2011-06-28
| Subject: Re: Friendly murloc tribe. Mon Jul 04, 2011 10:46 pm | |
| Thanks to you this got added in the terrain after Barrens. Good job, perfect idea.
The murloc/naga will be teaching the profession Alchemism. | |
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Lowe(Razosh)
Posts : 16 Join date : 2011-06-29 Age : 29 Location : Sweden
| Subject: Re: Friendly murloc tribe. Mon Jul 04, 2011 10:52 pm | |
| - Sverkerman wrote:
- Thanks to you this got added in the terrain after Barrens. Good job, perfect idea.
The murloc/naga will be teaching the profession Alchemism. Awsome I love when people say this, it's cimpletly diffrent from what I'm used to hear ^^ Anyway, hope we'll see them soon Maybe you'll add Razosh the murloc one day (probebly not) | |
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Risk.frishers
Posts : 3 Join date : 2011-06-29
| Subject: Re: Friendly murloc tribe. Fri Jul 08, 2011 2:40 am | |
| I personally like the idea. But as I recall Murlocs doesn't really live in "Swamp Terrain."
Some citats.
"Murlocs tend to dwell in amply-populated coastal settlements, and it is unusual to find individuals wandering too far from their compatriots. Players looking to engage murlocs should be wary of their surroundings; the creatures often lurk out of sight beneath the surface of the water."
"The murloc is a bipedal, amphibious humanoid race residing along coastlines, lakeshores, and riverbeds. Murlocs possess bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin."
Naga would be more fit for a swamp I guess. | |
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Lowe(Razosh)
Posts : 16 Join date : 2011-06-29 Age : 29 Location : Sweden
| Subject: Re: Friendly murloc tribe. Fri Jul 08, 2011 4:22 am | |
| - Risk.frishers wrote:
- I personally like the idea. But as I recall Murlocs doesn't really live in "Swamp Terrain."
Some citats.
"Murlocs tend to dwell in amply-populated coastal settlements, and it is unusual to find individuals wandering too far from their compatriots. Players looking to engage murlocs should be wary of their surroundings; the creatures often lurk out of sight beneath the surface of the water."
"The murloc is a bipedal, amphibious humanoid race residing along coastlines, lakeshores, and riverbeds. Murlocs possess bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin."
Naga would be more fit for a swamp I guess. This game is not based on warcraft lore | |
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Hagge5
Posts : 3 Join date : 2011-07-08
| Subject: Re: Friendly murloc tribe. Fri Jul 08, 2011 8:55 am | |
| - Lowe(Razosh) wrote:
- Risk.frishers wrote:
- I personally like the idea. But as I recall Murlocs doesn't really live in "Swamp Terrain."
Some citats.
"Murlocs tend to dwell in amply-populated coastal settlements, and it is unusual to find individuals wandering too far from their compatriots. Players looking to engage murlocs should be wary of their surroundings; the creatures often lurk out of sight beneath the surface of the water."
"The murloc is a bipedal, amphibious humanoid race residing along coastlines, lakeshores, and riverbeds. Murlocs possess bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin."
Naga would be more fit for a swamp I guess. This game is not based on warcraft lore Not necessarily "lore", but it certanly uses alot of creatures from wc3, due to the fact that it contains they're models, and renaming the species are just stupid. So the biological structure of a murloc is borrowed from Wc3, and so which climate it preffers. I would say murloc area in our game looks kind of semi-tropical, semi-autumn, with a large body of water nearby. | |
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Lowe(Razosh)
Posts : 16 Join date : 2011-06-29 Age : 29 Location : Sweden
| Subject: Re: Friendly murloc tribe. Fri Jul 08, 2011 8:59 am | |
| - Hagge5 wrote:
- Not necessarily "lore", but it certanly uses alot of creatures from wc3, due to the fact that it contains they're models, and renaming the species are just stupid. So the biological structure of a murloc is borrowed from Wc3, and so which climate it preffers.
I would say murloc area in our game looks kind of semi-tropical, semi-autumn, with a large body of water nearby. Dosent sound to bad as long as we see the promised naga and murlocs I will be happy Maybe you even can give us a spoiler video or screenshots with the new murloc and naga terrain? | |
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| Friendly murloc tribe. | |
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